Setup Mods
Path of Titans supports powerful modding capabilities and we encourage you to check out some of the amazing community creations. You can browse the available mods in-game by clicking the "Mods" button on the main menu.
If you are interested in modding Path of Titans, please check out our Modding Page and read our Modding Agreement.
WARNING
Note that not all mods support all platforms. For example, some map mods are too graphically intensive to be able to run on mobile phones.
Details
This means that by hosting that map, mobile players will not be able to join your server. Generally, most creature and skin mods are mobile compatible, however many map mods do not run on mobile. Please ask mod authors for more information on what platforms their mods support.
Every time your server boots up, it will automatically check and make sure it is using the most up-to-date version of all the mods it uses. Many different mods are stackable and can be run at the same time.
Stackable Mods
- Skin, Creator Mode Item, and Creature mods are stackable.
- Stat change mods are stackable as long as they do not edit the same creatures.
- Map mods are not stackable as you can only run one map at a time.
Setting up Mods
In order to use a mod you must specify it in your GameUserSettings.ini
file. If you are hosting a modded map, you must also change your server config settings to use the modded map name.
Finding Mod IDs
All mod IDs can be found in-game through the Mod Browser. Select a mod, and look for the Mod ID
section on the Mod's page, as highlighted below.
Editing GameUserSettings.ini
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
You must specify every mod you intend to use in the GameUserSettings.ini
file. You can find this file in the following location:
INFO
WindowsServer
is the folder name for Windows servers. If you are using a different operating system, the folder name will be different but the other folders will be the same.
Under the header [PathOfTitans.Mods]
add the lines:
EnabledMods=UGC_M_DYV7XYEGX2_SK
Where
UGC_M_DYV7XYEGX2_SK
is the Mod ID of the mod you want to use for your server.
INFO
UGC_M_DYV7XYEGX2_SK
is the unique MOD ID identifier of the mod to enable which will automatically be downloaded and enabled on restart. You can add additional lines to enable more then one mod at a time.
Example GameUserSettings.ini
You can find this file in the following location:
INFO
WindowsServer
is the folder name for Windows servers. If you are using a different operating system, the folder name will be different but the other folders will be the same.
[PathOfTitans.Mods]
;TheGrimExpanse
EnabledMods="UGC_M_DYV7XYEGX2_SK"
;German Shepard Mod (this is a example of mod stacking)
EnabledMods="UGC_M_DYV0XMY7GX_SK"
Changing Default Server Map
If you are using a modded map on your server, you must specify the modded map name in your Game.ini
file. You can find this file in the following location:
INFO
WindowsServer
is the folder name for Windows servers. If you are using a different operating system, the folder name will be different but the other folders will be the same.
Under the header [/Script/PathOfTitans.IGameSession]
add the line ServerMap=TheGrimExpanse
where TheGrimExpanse
is the map name of the mod you want to use for your server.
This name must be written exactly as specified in the mod files. Generally, this will be the same name as the mod, however you may want to check with the mod author to make sure you have the correct mod map name.
TIP
If the map does not load, make sure you have the correct map name specified in your Game.ini
file. Also make sure that the mod does not conflict with any other mods you are using. Sometimes, mods will take a long time to load, so if you are having trouble loading a modded map, try waiting a few minutes for the map to load.
Example Game.ini
You can find this file in the following location:
INFO
WindowsServer
is the folder name for Windows servers. If you are using a different operating system, the folder name will be different but the other folders will be the same.
Then add the following line under the header [/Script/PathOfTitans.IGameSession]
:
[/Script/PathOfTitans.IGameSession]
ServerMap=TheGrimExpanse
Finding Mod IDs
You can find the ID of mods by looking at their Mod ID in-game. Select the mod you are interested in, and note down the number on the page.
If everything is set up correctly, your mods should now show up after restarting your server, and will auto download required mods when players join. On the community server browser tab, you can also click "Details" to see a list of all mods that your server is currently running.